Products related to Software:
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Software Architecture in Practice
The Definitive, Practical, Proven Guide to Architecting Modern Software--Fully Updated with New Content on Mobility, the Cloud, Energy Management, DevOps, Quantum Computing, and More Updated with eleven new chapters, Software Architecture in Practice, Fourth Edition, thoroughly explains what software architecture is, why it's important, and how to design, instantiate, analyze, evolve, and manage it in disciplined and effective ways. Three renowned software architects cover the entire lifecycle, presenting practical guidance, expert methods, and tested models for use in any project, no matter how complex.You'll learn how to use architecture to address accelerating growth in requirements, system size, and abstraction, and to manage emergent quality attributes as systems are dynamically combined in new ways. With insights for utilizing architecture to optimize key quality attributes--including performance, modifiability, security, availability, interoperability, testability, usability, deployability, and more--this guide explains how to manage and refine existing architectures, transform them to solve new problems, and build reusable architectures that become strategic business assets. Discover how architecture influences (and is influenced by) technical environments, project lifecycles, business profiles, and your own practicesLeverage proven patterns, interfaces, and practices for optimizing quality through architectureArchitect for mobility, the cloud, machine learning, and quantum computingDesign for increasingly crucial attributes such as energy efficiency and safetyScale systems by discovering architecturally significant influences, using DevOps and deployment pipelines, and managing architecture debtUnderstand architecture's role in the organization, so you can deliver more value Register your book for convenient access to downloads, updates, and/or corrections as they become available.See inside book for details.
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Software Development in Practice
Software development is becoming recognised more and more as an essential skill and profession in today's increasingly digital world.This book is a pragmatic guide to software development in practice.It explores the inner workings of software development in the context of the industry, covering good practice for software developers and providing you with tools and practical understanding you'll need to advance within the software development world.
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Playing Software : Homo Ludens in Computational Culture
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Qualitative Content Analysis : Methods, Practice and Software
Are you working with qualitative data but unsure how to approach your analysis? This hands-on guide to qualitative content analysis from two internationally renowned experts provides you with a clear strategy for analysing your data, whether you are working with social media content, field notes, images, narratives or focus group data.Using qualitative interviews as an example, the book provides a clear structure for approaching your analysis that can be adapted for your research project. Explaining how qualitative content analysis differs from quantitative methods, the book provides you with: •a solid understanding of the principles behind QCA •a step-by-step guide to three types of QCA •guidance on how you can use software to enhance your analysis.
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Is learning programming and software development very challenging?
Learning programming and software development can be challenging for some people, as it requires logical thinking, problem-solving skills, and attention to detail. However, with dedication, practice, and the right resources, it is definitely achievable. Breaking down complex concepts into smaller, more manageable parts and seeking help from online tutorials, courses, and communities can make the learning process easier and more enjoyable. Ultimately, the level of challenge will vary depending on the individual's background, experience, and learning style.
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What type of software is used, standard software or custom software?
The type of software used can vary depending on the specific needs of the organization or individual. Standard software refers to off-the-shelf software that is widely available and used by many different users. This type of software is often more cost-effective and can be easily implemented. On the other hand, custom software is specifically designed and developed to meet the unique requirements of a particular organization or individual. While custom software can be more expensive and time-consuming to develop, it offers the advantage of being tailored to specific needs and can provide a competitive edge. Ultimately, the choice between standard and custom software depends on the specific needs, budget, and long-term goals of the user.
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What type of software is being used, standard software or custom software?
Custom software is being used in this case. This can be inferred from the fact that the software is specifically designed to meet the unique needs and requirements of the organization. Standard software, on the other hand, is off-the-shelf software that is not tailored to a specific organization's needs.
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What do software developers think of the following learning path?
Software developers generally have a positive view of the learning path as it provides a structured approach to gaining knowledge and skills in the field. They appreciate the focus on foundational concepts, followed by more advanced topics, which helps in building a strong understanding of software development. The emphasis on practical projects and hands-on experience is also well-received, as it allows developers to apply their learning in real-world scenarios. Overall, software developers see the learning path as a valuable resource for both beginners looking to enter the field and experienced professionals seeking to expand their expertise.
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Software Test Automation : Software Test Automation
This book describes how to build and implement an automated testing regime for software development.It presents a detailed account of the principles of automated testing, practical techniques for designing a good automated testing regime, and advice on choosing and applying off-the-shelf testing tools to specific needs.This sound and practical introduction to automated testing comes from two authors well known for their seminars, consultancy and training in the field.
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Bot-mimicry in Digital Literary Culture : Imitating Imitative Software
This Element traverses the concept and practice of bot mimicry, defined as the imitation of imitative software, specifically the practice of writing in the style of social bots.Working as both an inquiry into and an extended definition of the concept, the Element argues that bot mimicry engenders a new mode of knowing about and relating to imitative software – as well as a distinctly literary approach to rendering and negotiating artificial intelligence imaginaries.The Element presents a software-oriented mode of understanding Internet culture, a novel reading of Alan Turing's imitation game, and the first substantial integration of Walter Benjamin's theory of the mimetic faculty into the study of digital culture, thus offering multiple unique lines of inquiry.Ultimately, the Element illuminates the value of mimicry – to the understanding of an emerging practice of digital literary culture, to practices of research, and to our very conceptions of artificial intelligence.
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Participatory Culture, Community, and Play : Learning from Reddit
What does online community look like in the age of social networking?How do participatory culture platforms reflect both their designers’ intentions and the desires of their users?In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet».Reddit enables the sharing of original and reposted content from around the web, and provides a platform for like-minded individuals to commune around topics of interest – everything from the joys of drinking beer in a shower (/r/showerbeer) to celebrating the pleasures of tidy penmanship (/r/penmanshipporn).Massanari’s ethnographic work provides a detailed examination of the contradictions that shape Reddit’s culture and how they reflect its role as an epicenter of geek culture.The book explores the ways in which community on Reddit is formed and solidified through play and humor, and the complex ways in which Redditors come together, which demonstrate a deep capacity for altruism and charitable giving, but can easily lapse into mob action.It also explores the community’s troubling gender and racial politics and how some Redditors are carving out their own space on the site to fight back.
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Middle Tech : Software Work and the Culture of Good Enough
Why software isn’t perfect, as seen through the stories of software developers at a run-of-the-mill tech companyContrary to much of the popular discourse, not all technology is seamless and awesome; some of it is simply “good enough.” In Middle Tech, Paula Bialski offers an ethnographic study of software developers at a non-flashy, non-start-up corporate tech company.Their stories reveal why software isn’t perfect and how developers communicate, care, and compromise to make software work—or at least work until the next update.Exploring the culture of good enoughness at a technology firm she calls “MiddleTech,” Bialski shows how doing good-enough work is a collectively negotiated resistance to the organizational ideology found in corporate software settings. The truth, Bialski reminds us, is that technology breaks due to human-related issues: staff cutbacks cause media platforms to crash, in-car GPS systems cause catastrophic incidents, and chatbots can be weird.Developers must often labor to patch and repair legacy systems rather than dream up killer apps.Bialski presents a less sensationalist, more empirical portrait of technology work than the frequently told Silicon Valley narratives of disruption and innovation.She finds that software engineers at MiddleTech regard technology as an ephemeral object that only needs to be good enough to function until its next iteration.As a result, they don’t feel much pressure to make it perfect.Through the deeply personal stories of people and their practices at MiddleTech, Bialski traces the ways that workers create and sustain a complex culture of good enoughness.
Price: 25.00 £ | Shipping*: 3.99 £
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Software or hardware?
When deciding between software and hardware, it ultimately depends on the specific needs and goals of the user. Software provides flexibility, scalability, and ease of updates, making it ideal for tasks that require frequent changes or updates. On the other hand, hardware offers reliability, security, and performance for tasks that require high processing power or data storage. It is important to carefully evaluate the requirements of the project or task at hand to determine whether software or hardware is the best solution.
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'Software or hardware?'
The choice between software and hardware depends on the specific needs and goals of the user. Software provides flexibility and can be easily updated or customized, while hardware offers physical components that may be more reliable and provide better performance for certain tasks. Ultimately, the decision between software and hardware should be based on the specific requirements of the user and the intended use of the technology.
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Which presentation software?
The best presentation software depends on your specific needs and preferences. If you are looking for a user-friendly and widely-used option, Microsoft PowerPoint is a popular choice. If you prefer a more collaborative and cloud-based platform, Google Slides may be a better fit. For those who want more advanced design features and customization options, Adobe Spark or Prezi could be the right choice. Consider your presentation goals, team collaboration needs, and design preferences when choosing the best presentation software for your needs.
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Is a software engineer the same as a software developer?
While both software engineers and software developers work in the field of software development, there are some key differences between the two roles. Software engineers typically focus on the design and architecture of software systems, ensuring they are scalable, reliable, and efficient. On the other hand, software developers primarily focus on writing code to implement the designs created by software engineers. In essence, software engineers are involved in the entire software development lifecycle, while software developers are more focused on coding and implementation.
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